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bee4728

18
Posts
5
Topics
7
Following
A member registered May 30, 2022

Recent community posts

I have learned a lot of drawing skills from it

I think there's a need to add a succession tube tool to quickly select the desired texture inside the map, especially useful if you have thousands of files in your assets.........

The radius of enemies should not only be effective for players, but also for enemies, because I found that when there are multiple enemies on the map, they will completely overlap when stopped in front of players, which looks strange

I have noticed some issues. The texture of angled walls is based on floor, but when I stack 2 or higher layers of angled walls, there is a problem with jumping and colliding. It is obvious that the collision floor is still square instead of angled walls, and I can even stand on the extra floor collision

Updated at the speed of light, invincible

Can add some walls and floors that look like blood, meat, and limb tissue? Like the feeling in the later stages of Contra,

In addition, there will be vines and leaves on the wall that look like flesh and blood as decorations

Thank you

hope to create more low-level and frequently used miscellaneous soldiers and monsters. Thank you very much

Door Type affects all doors in the map. Can I set which door I want separately?

I tried some interesting settings, changing the enemy's damage value to negative will increase the protagonist's health, but it seems that it can be infinitely increased. Can you increase the health by the maximum limit?

Can HUD's mag and max's amo text be changed to the same size, or can the mag text be larger than max?

I also believe that the soul of this tool lies in its retro design and sufficient simplicity and ease of use. D11 only takes up resources, and who else can achieve it in a 5M sized game?

At present, everything is going smoothly together. I am not very familiar with some operational issues. May I change the image of the explosion? I don't know how to modify the orientation of the door, Thanks♪(・ω・)ノ

Everything is great, is there a cross and jump function inside?